Being a Kalavakus Demon is hard work. Being a King Kalavakus Demon is even harder! All those crusaders just won’t leave you alone… I mean, how many orphans do you have to butcher before they get the message? As a Kalavakus Demon, heavy inspiration (his whole demonic physique) is drawn from the Pathfinder RPG, and Stats for Kalavakus Demons can be found in the Pathfinder RPG Bestiary 2 on pg. 78. That said, those stats won’t reflect a King Kalavakus, so I’ve included the Pathfinder RPG stats I would recommend for this crusader munching monstrosity below.
The King Kalavakus was made using Autodesk Maya, Autodesk Mudbox, and Quixel Suite. He was made as a portfolio piece with no specific goal in mind. He comes in at 61845 Tris, is rigged sans facial rig, and is ready to shred silly little paladins at his next opportunity.
King Kalavakus CR 17
Kalavakus bloodrager 7 ( Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 2 78)
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +30
AC 33, touch 11, flat-footed 31 (+8 armor, +2 deflection, +2 Dex, +14 natural, -2 rage, -1 size)
hp 287 (17d10+194)
Fort +19, Ref +11, Will +13; +2 vs. attacks by a specific opponent you have designated, +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 1/—, 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 21
Speed 40 ft.
Melee +3 furious unholy falchion +30/+25/+20/+15 (2d6+19/18-20 plus 2d6 vs. good), bite +22 (1d8+5), 2 claws +22 (2d6+5), gore +22 (3d6+5), or bite +27 (1d8+11), 2 claws +27 (2d6+11), gore +27 (3d6+11)
Space 10 ft.; Reach 10 ft.
Special Attacks blood casting, bloodrage (25 rounds/day), claws, enslave soul, horns, powerful charge (gore, 4d10+22)
Spell-Like Abilities (CL 12th; concentration +16)
At will— command (DC 15), greater teleport (self plus 50 lbs.) , telekinesis (DC 19)
3/day—air walk , dominate person (DC 18), haste
1/day—greater command (DC 19), summon (level 4, 1 kalavakus 40%), symbol of persuasion (DC 20)
Bloodrager Spells Known (CL 7th; concentration +11)
2nd (2/day)— mirror image, scorching ray
1st (2/day)— expeditious retreat , long arm, magic missile , ray of enfeeblement (DC 15), shield
Str 32, Dex 14, Con 32, Int 15, Wis 15, Cha 18
Base Atk +17; CMB +29 (+31 bull rush, +35 disarm, +31 trip); CMD 41 (43 vs. bull rush, 43 vs. disarm, 43 vs. trip)
Feats Combat Expertise, Eschew Materials, Greater Vital Strike, Improved Bull Rush, Improved Disarm, Improved Trip, Improved Vital Strike, Intimidating Prowess, Power Attack, Raging Brutality UC, Vital Strike
Skills Acrobatics +14 (+18 to jump), Bluff +13, Climb +23, Intimidate +35, Knowledge (planes) +15, Perception +30, Sense Motive +22, Spellcraft +15, Stealth +15, Use Magic Device +17; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
SQ demonic bulk, fast movement
Combat Gear potion of cure moderate wounds (2), potion of fly , ring of foe focus; Other Gear +2 mithral breastplate , +1 furious unholy falchion , medallion of thoughts , minor cloak of displacement , ring of protection +2 , 75 gp